Taking programmers through the complete development process for a game audio engine, this practical handbook offers detailed explanations of basic WAV sound effect playback, as well as the techniques of audio scripts and ambient sound, and demonstrates the use of MP3, Windows Media, S3M/IT/MOD, CD audio, and Ogg. Original. (Beginner)
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Taking programmers through the complete development process for a game audio engine, this practical handbook offers detailed explanations of basic WAV sound effect playback, as well as the techniques of audio scripts and ambient sound, and demonstrates the use of MP3, Windows Media, S3M/IT/MOD, CD audio, and Ogg. Original. (Beginner).
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