Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of software, not just games. Includes plenty of demos enabling readers of varying skill levels to create source code ideal for their needs. Includes a body of code that is fast, debugged and royalty-free so readers can program with Direct3D without having to learn the entire API. Addresses topics such as 3D coordinates, rendering, texture mapping, animation, hit-detection, lighting, and morphing.
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Direct 3D is a flexible library that allows developers to create 3D applications while requiring only a minimal understanding of advanced graphics topics. This text is intended for developers who need to rapidly learn the techniques. The book should appeal to both professional and amateur programmers, involved with a wide range of graphics including architectural walk-throughs, medical imaging, simulators, education, scientific visualization, graphic modellers, imaging software and virtual reality.
Stan Trujillo (Oakhurst, CA) has done programming work for Los Alamos National Laboratories, the California Institute of Technology, and the U.S. Department of Energy in areas such as graphics, neural nets, and distributed computing. He is an author of Cutting-Edge Direct3D Programming, C++ Games Programming, Windows 95 Games Programming, and other computer books.
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