With the release of Pro 5, QuickTime has become a leading application development tool for Windows and Mac developers. This second edition of "QuickTime for the Web", written by an expert at Apple, covers everything from the first edition as well as the new features from QuickTime Pro 5, such as integrating audio, MIDI, text, still images, motion video, live streams, games and user interactivity into a website using only one application. It is designed as an authoritative reference for webmasters, website designers, CD-ROM developers, HTML authors and anyone else interested in developing multimedia applications. The accompanying CD-ROM contains the full version of QuickTime Pro 5, as well as Apple development tools, and ready-to-use scripts and HTML examples.
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If you are doing anything related to creating QuickTime movies for the Web, you'll want this book. QuickTime for the Web: A Hands-On Guide for Webmasters, Site Designers and HTML Authors is one of the most informative and easy-to-read guides of its kind, perhaps one of the best in Apple's QuickTime Developer Series.
Loaded with real-world examples, code snippets and digestible text, this book opens up one's eyes to the real power of QuickTime, which goes much farther than merely allowing you to create and play a short video. QuickTime is a deep, all-encompassing technology that can be used for displaying all kinds of things, including programmable functions and site navigation.
Nineteen chapters cover everything from how to download and install QuickTime to special features of the QuickTime plug-in (you can limit the download rate of a movie so that users with a fast connection don't hog all the bandwidth) to streaming vs. nonstreaming applications. Other chapters discuss using QuickTime layers (text, Flash and so on) and programming sprites for creating interactive QuickTime movies. There's a great example of a calculator created entirely in QuickTime using sprites.
As an added bonus, the accompanying CD-ROM has QuickTime Pro 4 for both Windows and Mac (worth the cost of the book alone); an assortment of tools for creating, editing, and converting audio and video; and most of the examples in the book. Leave it to Apple to come out with a technical manual that reads easily and is packed with more fun things to do than a boardwalk arcade. --Mike Caputo, Amazon.com
By Steven Gulie and Apple
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