This book covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation. Features: Learn about project management tools that can help facilitate the development process; Understand the basic concepts of using tiles to handle terrain; Find out how to implement high-quality sound using the DirectSound and DirectMusic interfaces; Build your own map editor and learn how to generate random maps; Learn how to use key frames and animation sets to animate 3D objects; Discover how the A* algorithm finds the best path across your map; Create special effects such as explosions and smoke trails using particle systems.
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Seller: Half Price Books Inc., Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_446590849
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G1556229224I3N00
Seller: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, United Kingdom
Condition: Fine. New book. Minor wear at extremities. Some very faint storage scratches to cover. Pages as new and unread. Seller Inventory # 039617-3
Quantity: 1 available
Seller: BennettBooksLtd, San Diego, NV, U.S.A.
Paperback. Condition: New. In shrink wrap. Looks like an interesting title! Seller Inventory # Q-1556229224