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Since 1995, Tim Fields has worked in the game industry as a producer, project manager, design lead, and business developer. Tim has helped small studios and top publishers, such as EA and Microsoft, run teams that create great games. He has worked on shooters, sports games, racing titles, and RPGs using talent and teams from North America, Asia, and Europe.
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Book Description Hardcover. Condition: New. Seller Inventory # 6666-TNFPD-9781138427709
Book Description HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GB-9781138427709
Book Description HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GB-9781138427709
Book Description Hardcover. Condition: Brand New. 2nd edition. 222 pages. 10.25x7.25x0.75 inches. In Stock. Seller Inventory # __1138427705
Book Description Condition: New. 2017. 2nd Edition. Hardcover. . . . . . Seller Inventory # V9781138427709
Book Description Buch. Condition: Neu. Neuware - 'First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011.'. Seller Inventory # 9781138427709
Book Description Gebunden. Condition: New. Since 1995, Tim Fields has worked in the game industry as a producer, project manager, design lead, and business developer. Tim has helped small studios and top publishers, such as EA and Microsoft, run teams that create great games. He has worked on shoot. Seller Inventory # 595401811
Book Description Condition: New. 2017. 2nd Edition. Hardcover. . . . . . Books ship from the US and Ireland. Seller Inventory # V9781138427709