A single source for key information on 3–D display and interaction
This authoritative book provides a groundbreaking, trans–disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The conventional interface, though useful in the past, has started to inhibit human creativity in key areas such as creative 3–D design, medical diagnostics, and the visualization of complex structures. With the aim of effectively advancing the human–computer interaction experience, this book takes a refreshing approach by bringing together a range of important disciplines within a common framework.
The coverage includes:
∗ A well–referenced review of aspects of the human sensory systems
∗ Detailed discussion of the evolution and development of 3–D display technologies, haptic interfaces, and interaction tools
∗ Discussion of bi–manual interaction and interaction synergy
∗ Descriptions of state–of–the–art display and interaction technologies
∗ A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance––and linkage of these to current aspirations
∗ An extensive and wide–ranging bibliography
The authors have adopted an approach that makes the material accessible, interesting, and relevant to readers in both the sciences and humanities. Creative 3–D Display and Interaction Interfaces represents an important work for those researching new ways of interacting with the digital world, as well as end–users who want to knowledgeably ascertain the possibilities for advancing their computer interaction experience.
"synopsis" may belong to another edition of this title.
BARRY G. BLUNDELL received his PhD in physics from the University of Manchester, England. He has held academic positions in physics, engineering, and computer science in several countries including the United Kingdom, New Zealand, and Sweden. He was formerly an associate professor at the University of the Virgin Islands (US). His research interests include the production of metrics for 3–D display system characterization, the development of direct interaction (pointer–based) tools for use with these systems, and the application and evaluation of these systems in the areas of education, CAD, and medicine, as well as the continued development of creative 3–D display technologies. He has published five books, and is currently working on Computer Interaction in Three Dimensions for publication by Wiley in 2006.
ADAM J. SCHWARZ works in the Department of Neuroimaging at the GlaxoSmithKline SpA Medicines Research Centre in Verona, Italy.
A single source for key information on 3–D display and interaction
This authoritative book provides a groundbreaking, trans–disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The conventional interface, though useful in the past, has started to inhibit human creativity in key areas such as creative 3–D design, medical diagnostics, and the visualization of complex structures. With the aim of effectively advancing the human–computer interaction experience, this book takes a refreshing approach by bringing together a range of important disciplines within a common framework.
The coverage includes:
The authors have adopted an approach that makes the material accessible, interesting, and relevant to readers in both the sciences and humanities. Creative 3–D Display and Interaction Interfaces represents an important work for those researching new ways of interacting with the digital world, as well as end–users who want to knowledgeably ascertain the possibilities for advancing their computer interaction experience.
"About this title" may belong to another edition of this title.
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