Recent developments in Artificial Intelligence have suggested either computers can think, or that they give the impression of thinking: computer intelligence is here to stay and there is a constant incentive to improve the performance of game-playing computer programs. Heuristic programming is the main theme of this book, which is based on the first ever world computer games Olympiad, and aims to be the first of a series of books in the AI field. The Olympiad attracted learned scholars and computer programmers alike, from North America, Europe and the Far East, to discuss widely varied topics related to the programming of "thinking" games and produced a cross-fertilization of ideas to help research workers and programmers working in all areas of AI. Since research in the field of heuristic programming is largely funded by the US Defence Department, the ultimate goal to be reached by computer-game programming is to devise techniques applicable to a wide variety of problems in long-range strategic planning.
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