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Writing Interactive Music for Video Games: A Composer's Guide (Game Design) - Softcover

 
9780321961587: Writing Interactive Music for Video Games: A Composer's Guide (Game Design)

Synopsis

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.”

―Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios

 

All You Need to Know to Create Great Video Game Music

 

Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring―tools that were previously available only at Berklee.

 

Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation.

 

Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing.

 

Coverage includes

  • Overcoming the unique challenges of writing for games
  • Composing music that can adapt in real time to player actions
  • Developing thematic ideas
  • Using audio middleware to create advanced interactive scores
  • Working effectively with game development teams
  • Understanding the life of a video game composer
  • Managing contracts, rights, estimating, and negotiation
  • Finding work

 

The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

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About the Author

Michael Sweet leads development of the game scoring curriculum at Berklee College of Music. Over two decades, he has been audio director on more than one hundred video games including the Xbox 360 logo and award-winning video games from Cartoon Network, Sesame Workshop, Shockwave, RealArcade, Lego, and Microsoft. He has won the Independent Games Festival’s Best Audio Award and the BDA Promax Gold Award for Best Sound Design, and has been nominated for four Game Audio Network Guild (GANG) awards.

 

"About this title" may belong to another edition of this title.

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Sweet, Michael
Published by Addison-Wesley, 2015
ISBN 10: 0321961587 ISBN 13: 9780321961587
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Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1050grams, ISBN:9780321961587. Seller Inventory # 5831443

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Sweet, Michael
Published by Addison-Wesley Professional, 2014
ISBN 10: 0321961587 ISBN 13: 9780321961587
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Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_447525253

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