An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
"synopsis" may belong to another edition of this title.
Golan Levin is Professor of Electronic Art at Carnegie Mellon University, where is also Director of the Frank-Ratchye STUDIO for Creative Inquiry.
Tega Brain, an Australian-born artist, educator and researcher, is Assistant Professor of Integrated Digital Media at New York University. Her work has been exhibited in such venues as the Whitney Museum, the Guangzhou Triennial, the Vienna Design Biennale, and the Transmediale Festival."About this title" may belong to another edition of this title.
Seller: Goodwill Southern California, Los Angeles, CA, U.S.A.
Condition: good. Seller Inventory # 4CJH0200C4BB
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers. Seller Inventory # 41445537-5
Seller: Textbooks_Source, Columbia, MO, U.S.A.
paperback. Condition: Good. Annotated. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes). Seller Inventory # 010693550U
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Very Good. Seller Inventory # mon0003927721
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 280. Seller Inventory # 26383211478
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 41445537
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: As New. Unread copy in mint condition. Seller Inventory # RH9780262542043
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 41445537-n
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: New. Brand New. Seller Inventory # 9780262542043
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. An essential guide for teaching and learning computational art and design- exercises, assignments, interviews, and more than 170 illustrations of creative work.An essential guide for teaching and learning computational art and design- exercises, assignments, interviews, and more than 170 illustrations of creative work.This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures. "This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780262542043