Game After: A Cultural Study of Video Game Afterlife (The MIT Press)

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9780262019989: Game After: A Cultural Study of Video Game Afterlife (The MIT Press)
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[ Game After: A Cultural Study of Video Game Afterlife By ( Author ) Jan-2014 Hardcover

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Review:

Throughout the book, Guins maintains both a lively, wry narrative of his quest for knowledge and a sharp, thorough grounding in game history, media theory, curation, and media archaeological practice. He has provided a theoretical framework, an excellent guide to the resources available in the United States, and several strong examples of what the material history of video games can accomplish.

--Thomas H. Rousse, American Journal of Play

For scholars interested in game studies or the history of videogames, this book is a must have.

--IEEE Annals of the History of Computing

About the Author:

Raiford Guins is Professor of Culture and Technology at Stony Brook University and the author of Game After: A Cultural Study of Video Game Afterlife (MIT Press).

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Book Description MIT Press Ltd, United States, 2014. Hardback. Condition: New. Language: English. Brand new Book. A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill.We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections.Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games-whether behind glass in display cases or recreated as an iPad app-offers a new way to explore the diverse topography of game history. Seller Inventory # AAH9780262019989

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Book Description MIT Press Ltd, United States, 2014. Hardback. Condition: New. Language: English. Brand new Book. A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill.We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections.Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games-whether behind glass in display cases or recreated as an iPad app-offers a new way to explore the diverse topography of game history. Seller Inventory # AAH9780262019989

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Book Description MIT Press Ltd, United States, 2014. Hardback. Condition: New. Language: English. Brand new Book. A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill.We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections.Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games-whether behind glass in display cases or recreated as an iPad app-offers a new way to explore the diverse topography of game history. Seller Inventory # BTE9780262019989

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