"synopsis" may belong to another edition of this title.
Throughout the book, Guins maintains both a lively, wry narrative of his quest for knowledge and a sharp, thorough grounding in game history, media theory, curation, and media archaeological practice. He has provided a theoretical framework, an excellent guide to the resources available in the United States, and several strong examples of what the material history of video games can accomplish.
--Thomas H. Rousse, American Journal of PlayFor scholars interested in game studies or the history of videogames, this book is a must have.
--IEEE Annals of the History of Computing"About this title" may belong to another edition of this title.
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