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In its 230 pages The Creative Economy ranges widely in scope. Its seven chapters discuss various creative industries including art, video games, music, film and fashion. Digital technology and its central role is the subject of a separate chapter, as is the management of ideas as a profit-making enterprise. At the openings of his chapters, Howkins reports his interviews with a range of important figures from musician Bob Geldof to architect Richard Rogers and businesswoman Anita Roddick. The overall style, though, is intellectual and with little to break up the dense prose it is, despite the many real-world examples, not always an easy read. It's worth the effort though; Howkins presents a forceful argument, enough perhaps to convince readers with an eye for business to get his or her thinking cap on. --Sandra Vogel
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