A quick and thorough introduction to Motif programming.
Here is a straightforward, easy-to-understand introduction to Motif application development, covering both basic and advanced features of graphical user interfaces as implemented under Motif. Even though you may have little or no experience with X or other window programming environments, this useful guide will ease you into Motif programming smoothly and quickly. Using simple examples and explanations, it shows you how to design and build graphical applications with Motif in a reasonable amount of time. By the end of the book, you'll be familiar with all of the Motif widgets as well as the process of application design in Motif, the basic capabilities of the X and Xt layers, and the X drawing model.
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This volume covers the basic features of graphical user interfaces as implemented under Motif. It begins with an introduction to event-driven programming and proceeds to the three concepts essential to Motif programming - resources, callbacks and containers.
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