"synopsis" may belong to another edition of this title.
Summary and table of contents
A comprehensive introduction to programming for the WWW that uses Java for all examples. Covers everything a reader needs to know to develop applications for the Internet and Intranets using Java, HTML, Java, CGI-BIN, the HTTP protocol, distributed objects including CORBA and ActiveX, VRML, security, etc.
I. THE HYPERTEXT MARKUP LANGUAGE.
1. Designing Web Pages with HTML 3.2.
The HyperText Markup Language. HTML 3.2 and Other HTML Standards. Publishing Your Document on the Web. The Basic Structure of HTML Documents. HEAD Elements. BODY—Creating the Main Document. Summary.
2. Block-Level Elements in HTML 3.2.
Headings. Basic Text Sections. Numbered, Bulleted, and Indented Lists. Tables. Fill-Out Forms. Miscellaneous Block-Level Elements. Summary.
3. Text-Level Elements in HTML 3.2.
Physical Character Styles. Text-Level Elements: Logical Character Styles. Specifying Hypertext Links. Embedded Images. Client-Side Image Maps. Embedding Other Objects in Documents. Controlling Line Breaks. Summary.
Frame Document Template. Specifying Frame Layout. Specifying the Content of Frame Cells. Targeting Frame Cells. Predefined Frame Names. Solving Common Frame Problems. Inline Frames. Summary.
5. Cascading Style Sheets.
Specifying Style Rules. Using Local and External Style Sheets. Selectors. Cascading: Style Sheet Precedence Rules. Font Properties. Foreground and Background Properties. Text Properties. Properties of the Bounding Box. Images and Floating Elements. Properties of Lists. Standard Property Units. Layers. Specifying Layers Using the LAYER and ILAYER Elements. Specifying Layers Using Style Sheets. Summary.
II. JAVA PROGRAMMING.
6. Getting Started with Java.
Unique Features of Java. Myths About Java. Java Versions. Getting Started: Nuts and Bolts. Some Simple Java Programs. Summary.
7. Object-Oriented Programming in Java.
Instance Variables. Methods. Constructors and the "this" Reference. Destructors. Overloading. Public Version in Separate File. Javadoc. Inheritance. Interfaces and Abstract Classes. Packages and the Classpath. Modifiers in Declarations. Summary.
8. Basic Java Syntax.
Primitive Types. Operators. The Math Class. Input and Output. Executing Non-Java Programs. Reference Types. Strings. Vectors. Example: A Simple Binary Tree. Arrays. Exceptions. Summary.
9. Applets, Graphical Applications, and Basic Drawing.
What Are Applets? Creating an Applet. An Example Applet. The Applet Life Cycle. Other Applet Methods. The HTML APPLET Tag. Reading Applet Parameters. Graphical Applications. Graphics Operations. Setting Line Thicknesses: The GraphicsUtil Class. Drawing Images. Preloading Images. Controlling Image Loading: Waiting for Images and Checking Status. Summary.
10. Handling Mouse and Keyboard Events.
Handling Events in Java 1.02. Event-Handling Helper Methods in Java 1.02. Java 1.02 Event Types. Performing Graphics Operations in Event-Handling Methods. Handling Events in Java 1.1. Event Listeners in Java 1.1. Summary.
Canvas. The Component Class. Lightweight Components in Java 1.1. Panel. The Container Class. Lightweight Containers in Java 1.1. Applet. ScrollPane. Frame. Serializing Windows. Dialog. FileDialog. Window. The ImageLabel Class. Summary.
12. Arranging Windows Using Layout Managers.
FlowLayout. BorderLayout. GridLayout. CardLayout. GridBagLayout. Turning Off the LayoutManager. Using Layout Managers Effectively. Writing a Custom LayoutManager. Summary.
13. Graphical User Interface Controls.
Handling Action Events in GUI Controls. Buttons. An Image Button Class. Checkboxes. Checkbox Groups (Radio Buttons). Choice Menus (Combo Boxes). List Boxes. TextFields. TextAreas. Labels. Scrollbars and Sliders. A Slider Class. Popup Menus. Summary.
14. Concurrent Programming Using Java Threads.
Starting Threads. Race Conditions. Synchronization. Thread Methods. Thread Groups. Multi-Threaded Graphics and Double-Buffering. Summary.
15. Client-Server Programming in Java.
Implementing a Client. Parsing Strings Using StringTokenizer. Example: A Client to Verify E-Mail Addresses. Example: A Network Client That Retrieves URLs. The URL Class. Implementing a Server. Example: A Simple HTTP Server. RMI: Remote Method Invocation. JDBC: Java DataBase Connectivity. Summary.
III. CGI PROGRAMMING.
16. The HyperText Transfer Protocol.
Communicating with an HTTP Server. The HTTP Request Line. HTTP Request Headers. The HTTP Response Status Line. HTTP Response Headers. Cookies: Storing Persistent Data on the Client. The Response File. An Overview of Public-Key Cryptography. Summary.
17. CGI Programming and Beyond—The Client Side.
Using HTML Forms to Talk to CGI Programs. The HTML FORM Element. FORM Input Elements. ISINDEX. ISMAP—Alternative Server-Side Image Maps. Using Java Applets to Send GET Data to CGI Programs. Using Java Applets to Send POST Data to CGI Programs. Bypassing the HTTP Server and Using Sockets Directly. Summary.
18. CGI Programming and Beyond—The Server Side.
The CGI Interaction Process. Reading GET Data: The QUERY_STRING Variable. The Standard CGI Environment Variables. CGI Command-Line Arguments. Handling ISINDEX. Reading POST Data. Parsing the Query Data. Breaking Up the Query String. Decoding URL-Encoded Values. Building a Look-Up Table for Query Data. Parsing Query Data: An Example. Using Cookies. Server-Side Java. Other CGI Alternatives. Summary.
The Array Object. The Button Object. The Checkbox Object. The Date Object. The Document Object. The Element Object. The FileUpload Object. The Form Object. The Function Object. The Hidden Object. The History Object. The Image Object. The JavaObject Object. The JavaPackage Object. The Layer Object. The Link Object. The Location Object. The Math Object. The MimeType Object. The Navigator Object. The Number Object. The Object Object. The Option Object. The Password Object. The Plugin Object. The Radio Object. The RegExp Object. The Reset Object. The Screen Object. The Select Object. The String Object. The Submit Object. The Text Object. The Textarea Object. The Window Object. Summary.From the Back Cover:
One-stop shopping for serious Web developers!
The authoritative guide to every technology that enterprise Web developers need to master, from HTML 4 to Java 2 Standard Edition 1.3, servlets to JavaServer Pages, and beyond. Core Web Programming, Second Edition brings them all together in the ultimate Web development resource for experienced programmers.
HTML 4: In-depth, practical coverage of HTML document structure, block-level and text-level elements, frames, cascading style sheets, and beyond.
Java 2: Basic syntax, object-oriented design, applets and animation, the Java Plug-In, user interface development with Swing, layout managers, Java2D, multithreading, network programming, database connectivity, and more.
Server-Side Java: Servlets, JSP, XML, and JDBC-the foundations of enterprisedevelopment with Java. Advanced topics include JSP custom tag libraries,combining servlets and JSP (MVC), database connection pooling, SAX, DOM, and XSLT processing, and detailed coverage of HTTP 1.1.
This book's first edition is used in leading computer science programs worldwide, from MIT to Stanford, UC Berkeley to Princeton, UCLA to Johns Hopkins. Now, it's been 100% updated for today's hottest Web development technologies—with powerful new techniques, each with complete working code examples!
Every Core Series book:
Core Web Programming delivers:
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