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Wise development in the Java universe comes from a combination of proficiency in the language and a practical understanding of the turbulent flows of the marketplace. In Core Java Media Framework, software engineer Linden deCarmo pulls no punches in laying out the state of Java multimedia support and equipping his readers with the tools they need to build media rich applications.
The book focuses on the Java Media Framework (JMF)--Sun's second try at a usable streaming multimedia API. From the very beginning, the author sets the "good news/bad news" tone for the title. This isn't simply a technical tutorial; it reads as a chronology of the advances and pitfalls of Java multimedia evolution combined with the technical details of the JMF. Through this approach, deCarmo equips his readers with a well-rounded perspective in addition to technical prowess.
After explaining the background and structure of the JMF, the author takes you through the creation of a multimedia player applet. Subsequent chapters discuss various compatibility twists, show how to create a CD player, stream Internet media and much more. Although this paperback centres around a particular Java API, it offers a much broader understanding of Java multimedia as well. Working Java coders should consider this book a useful Java survival guide. --Stephen W. Plain
Topics covered: JMF history, JMF architecture, JMF-Swing application development, JMF and JavaBeans, player synchronization, real-time streaming, CD-player construction and future of JMF.
Summary and table of contents
This book will show the reader how to add true multimedia features to their Java applications and applets through programming the Java Media Framework (JMF). The book's architectural insights and depth, combined with an extensive library of working JMF programs, will make it the definitive book on programming JMF. The author is a highly-regarded multimedia specialist who has published extensively in trade magazines and has co-authored four books for MCP.
CONTENTS
1. Multimedia Evolution.
Why JMF Anyway? Digital Audio Primer. Time to Squeeze the Charming? Audio Woes. Sneaking Through the Audio Backdoor. Streaming Through the Backdoor. Don't Leave the Backdoor Open. JMF to the Rescue! Is JMF Worth the Risk? Summary.
2. JMF's Growing Pains.
Growing Pains. Little Guys to the Rescue? Examination of JMF Ports. DirectShow. Intel Versus Sun. Quicktime. Solaris. Runtime Summary. You Are Only as Good as Your Tools. Symantec Visual Cafe Setup. Installation Woes. Summary.
3. Everything Revolves Around Time.
Time Is Unrecoverable. Better than a Timex? Summary.
4. Taking Control of the Situation.
Break with Tradition. Equilibrium. Are You Listening to Me? Evolution of a Controller. Swimming Downstream. Are You a Good Citizen? A Closer Examination of Events. Finicky Controller. The Dangers of a Used Car Lot. How Long Does This Last Anyway? Summary.
5. Origins.
Why a MediaHandler? Being Pushy Isn't All Bad. Return of the Manager. Summary.
6. AlohaJMF: A JMF Applet.
Benefits of Object-Orientation. Applets 101. Juicing Up the Applet. Summary.
7. Getting Control Over Your Applications.
Getting a Driver's License. Sticks and Stones May Break My Bones, but Names Will Never Hurt Me. Gaining Control Over Your Player. Even a Broken Clock Is Right Twice a Day. Summary.
8. Multimedia Swing Set.
The Pain of Configuration. Building Blocks. Filtering Out the Riff-Raff. Customizing the View. Audio Sampler. Gravity Always Wins. Monitoring Progress. Souping Up AudioPreview. Summary.
9. The Next Generation: Javabeans and JMF.
Battle for World Dominance. Trespassing onto a Bean's Property. Conflict Between Theory and Reality. Flexibility Is Key. Outpatient Surgery for Multimedia Preview. Information Booth. The Joys of Testing. Summary.
10. Going Native.
Preparing the Natives. Summary.
11. The Art of Synchronization.
Cross-Stream. Clearing Up Time. Delving into Synchronization Details. Excedrin for Synchronization Woes. Smooth Event Handling. Summary.
12. Journey to the Center of the Player.
Sticking Your Nose into a Player's Business. Mysterious Lists. Installation Black MagicLooking Under the Covers of a DataSource. Speaking with a Forked Tongue. Sibling Rivalry. Trouble in Paradise? Summary.
13. The Multimedia Caption Datasource.
Yet Another Markup Language? Multipurpose Tool. Putting MCML to Use. The Origination of Streams. Navigating the Streams. Summary.
14. Mediahandler Primer.
What's the Big Secret Anyway? Bark Worse Than its Bite. Head of State. Hitting the Breaks. The Player's Achilles Heel. Cleaning Up the Mess. Summary.
15. The Caption Mediahandler.
ControlPanelComponent Should Listen! Text Never Looked So Good. It's All in the Threads! Events Are the Spice of Life. A Whole New Class of Events. Compilation and Debugging Help. Summary.
16. Grappling with the CD.
The Emperor Has No Clothes. The Natives Are Returning. The Joys of Win32 Multimedia Programming. MCI Details. Decisions, Decisions. When Is a Thread Truly Necessary? It's All Downhill from Here. Summary.
17. The Ultimate Synchronization: The Marriage of Players.
All of These Chapters for This Little Code? A Player's Work Is More Complicated. Ordering the Slaves Around. The Starting Block. What Could Have Been? Summary.
18. Meddling in a Player's Business with a Mediaproxy.
MediaProxy Overview. Single Stream Approach. MediaProxy Responsibilities. Installation Details. MediaProxy Management. Summary.
19. Real-Time Streaming.
IP Primer. RTP. Class Is in Session. RTP Is a Chameleon. RTSP. Are You for Real? Additions. Summary.
20. A Real-Time Hybrid.
Yet Another Manager? Peering Inside a DePacketizer. The Easy Route. Dumping Out RTP Statistics. Find an RTP Server to Test on. The Hard Way. Summary.
21. Where is JMF Headed?
JMF 1.1 Provides Immediate Relief. Pure Java, Speed Demon? Will We See a Shipping Version of JavaSound in Our Lifetimes? Will JMF 2.0 Lead Us to the Holy Grail? Summary.
Appendix A: Coping with JMF Errors. Appendix B: The Confused World of Multimedia File Formats. Appendix C: Sample Code. Index.
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