Computer Animation: Algorithms and Techniques

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9780124158429: Computer Animation: Algorithms and Techniques

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.



  • Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code
  • Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique
  • Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation
  • Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

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Driven by demand from the entertainment industry for better and more realistic animation, technol....

Review:

"This text is for advanced undergraduate and beginning graduate students in computer science; it will also be of interest to graphics programmers and digital animators. Coverage is intentionally limited to practical aspects of computer algorithms and programming techniques for specifying and generating motion for graphical objects in 3D computer animation, with no discussion of theory, aesthetics, or production." --Reference and Research Book News, February 2013

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Book Description ELSEVIER SCIENCE TECHNOLOGY, United States, 2012. Hardback. Book Condition: New. 3rd Revised edition. 236 x 193 mm. Language: English . Brand New Book. Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Bookseller Inventory # AAZ9780124158429

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Book Description ELSEVIER SCIENCE TECHNOLOGY, United States, 2012. Hardback. Book Condition: New. 3rd Revised edition. 236 x 193 mm. Language: English . Brand New Book. Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Bookseller Inventory # AAZ9780124158429

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Book Description Elsevier Science & Technology. Hardback. Book Condition: new. BRAND NEW, Computer Animation: Algorithms and Techniques (3rd Revised edition), Rick Parent, Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. This title includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code. It describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique. It includes expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation. It explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more. Bookseller Inventory # B9780124158429

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Book Description Elsevier Science & Technology, 2012. Book Condition: New. Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. This title includes the algorithms and techniques behind this technology. It covers such topics as fluids, hair, and crowd animation. Num Pages: 542 pages, Approx. 125 illustrations. BIC Classification: UGN. Category: (P) Professional & Vocational. Dimension: 198 x 235 x 38. Weight in Grams: 1202. . 2012. 3rd Edition. Hardcover. . . . . . Bookseller Inventory # V9780124158429

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Book Description Elsevier Science & Technology. Book Condition: New. Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. This title includes the algorithms and techniques behind this technology. It covers such topics as fluids, hair, and crowd animation. Num Pages: 542 pages, Approx. 125 illustrations. BIC Classification: UGN. Category: (P) Professional & Vocational. Dimension: 198 x 235 x 38. Weight in Grams: 1202. . 2012. 3rd Edition. Hardcover. . . . . Books ship from the US and Ireland. Bookseller Inventory # V9780124158429

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