Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation.
* Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing
* Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result
* Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon
* Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines
* Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D
"synopsis" may belong to another edition of this title.
The principles of cinematography know no platform
This book teaches the principles of cinematography, without relying on a specific platform. Though the tool names may differ between packages, the light and camera paradigms are close to identical for most 3D animation software. The topics in this book will be just as relevant to artists working in Alias and Softimage as it is to those using Lightwave, 3DS Max, Animation Master, or TrueSpace.
Ben de Leeuw is a freelance animator specializing in character animation and digital cinematography. In addition to a degree in film production , Ben received computer animation training at the Computer Arts Institute in San Francisco. He has several years of experience working on video games and animation for video and now teaches at two animation schools in San Francisco.
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Book Description Book Condition: Brand New. Book Condition: Brand New. Bookseller Inventory # 97801220887591.0
Book Description Morgan Kaufmann, 1997. Paperback. Book Condition: New. Bookseller Inventory # P110122088751