Reality is Broken: Why Games Make Us Better and How They Can Change the World

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9780099540281: Reality is Broken: Why Games Make Us Better and How They Can Change the World

We are living in a world full of games.

More than 31 million people in the UK are gamers.

The average young person will spend 10,000 hours gaming by the age of twenty-one.

The future belongs to those who play games.

In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.

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Review:

"Inspiring and engaging" ( Daily Telegraph)

"An intriguing and thought-provoking book" ( New Statesman)

"Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in" ( New Scientist)

"McGonigal is persuasive and precise in explaining how games can transform our approach to those things we know we should do. McGonigal is also adept at showing how good games expose the alarming insubstantiality of much everyday experience. McGonigal is a passionate advocate... Given the power and the darker potentials of the tools she describes, we must hope that the world is listening" (Tom Chatfield Observer)

"McGonigal brilliantly deconstructs the components of good game design before parlaying them into a recipe for changing the offline, 'real' world'" ( Literary Review)

Book Description:

How we can harness the power of games to solve real world problems and improve our lives.

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McGonigal, Jane
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Book Description Vintage Publishing, United Kingdom, 2012. Paperback. Book Condition: New. 196 x 128 mm. Language: English . Brand New Book. We are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world. Bookseller Inventory # AAZ9780099540281

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McGonigal, Jane
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Book Description Vintage Publishing, United Kingdom, 2012. Paperback. Book Condition: New. 196 x 128 mm. Language: English . Brand New Book. We are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world. Bookseller Inventory # AAZ9780099540281

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Book Description 2012. Book Condition: New. 132mm x 198mm x 33mm. We are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 416 pages. 0.370. Bookseller Inventory # 9780099540281

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Book Description Vintage, 2012. Book Condition: New. We are living in a world full of games. More than 31 million people in the UK are gamers. In this book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world. Num Pages: 416 pages, Illustrations. BIC Classification: JFCA; PDR; UDX. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 196 x 131 x 30. Weight in Grams: 392. . 2012. Paperback. . . . . Bookseller Inventory # V9780099540281

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Book Description Paperback. Book Condition: New. Not Signed; We are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges conv. book. Bookseller Inventory # ria9780099540281_rkm

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Book Description Vintage. Book Condition: New. We are living in a world full of games. More than 31 million people in the UK are gamers. In this book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world. Num Pages: 416 pages, Illustrations. BIC Classification: JFCA; PDR; UDX. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 196 x 131 x 30. Weight in Grams: 392. . 2012. Paperback. . . . . Bookseller Inventory # V9780099540281

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