Predominantly aimed at hobbyist developers, students or people otherwise curious and thinking about making a living from computer games, this is a unique book. Its greatest benefit is that it offers readers a clear idea of where and how to proceed in their learning and development. In short, this introduction offers a broad range of information covering all aspects of computer gaming.Teach Yourself Computer Game Development discusses the technical development of computer games but also examines the pros and cons of employment in the game industry and covers the history of computer games, the tools required for making games, game design, programming, graphics, art, sound and music. As it does not focus on particular gaming software it will appeal to any reader.
"synopsis" may belong to another edition of this title.
A totally unique book which not only teaches the basics of games programming for pleasure but also examines the history of games programming and the pros and cons of employment in the game industry.About the Author:
Alan Thorn is author and freelance games developer for some of the best known leisure organisations in the world.
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Book Description McGraw-Hill, 2007. Paperback. Book Condition: Brand New. 1st edition. 184 pages. 7.75x5.25x0.50 inches. In Stock. Bookseller Inventory # 4-0071544755
Book Description McGraw-Hill. PAPERBACK. Book Condition: New. 0071544755 Never read - may have minor wear on cover from being on a retail shelf. Bookseller Inventory # 2014012702
Book Description McGraw-Hill, 2007. Paperback. Book Condition: New. 1. Bookseller Inventory # DADAX0071544755
Book Description McGraw-Hill, 2007. Paperback. Book Condition: New. book. Bookseller Inventory # 0071544755
Book Description Book Condition: Brand New. Book Condition: Brand New. Bookseller Inventory # 97800715447571.0