A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.
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Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.From the Author:
I wrote this book as a hands-on guide for anyone who has ever had trouble getting people (adults or kids) to learn things. Digital games are now being used to teach babies the alphabet, to help kids monitor their diabetes and overcome ADD, to teach both practical and tactical skills to the military, to teach financial derivatives to auditors and to teach CAD software to engineers, among many other things. And this is just the beginning -- ANYTHING can be taught more effectively through Digital Game-Based Learning.
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Book Description McGraw-Hill Companies. Hardcover. Book Condition: New. 0071363440 new and in plastic wrap, ships same day or next. Bookseller Inventory # 352000157
Book Description McGraw-Hill Companies, 2000. Hardcover. Book Condition: New. Bookseller Inventory # DADAX0071363440
Book Description McGraw-Hill Companies, 2000. Hardcover. Book Condition: New. book. Bookseller Inventory # M0071363440
Book Description McGraw-Hill Companies, 2000. Hardcover. Book Condition: New. Never used!. Bookseller Inventory # P110071363440