A game of cards leads Flashman from the jungle death-house of Dahomey to the slave state of Mississippi as he dabbles in the slave trade in Volume III of the Flashman Papers
When Flashman was inveigled into a game of pontoon with Disraeli and Lord George Bentinck, he was making an unconscious choice about his own future – would it lie in the House of Commons or the West African slave trade? Was there, for that matter, very much difference?
Once again Flashman’s charm, cowardice, treachery, lechery and fleetness of foot see the lovable rogue triumph by the skin of his chattering teeth.
"synopsis" may belong to another edition of this title.
THE FLASHMAN PAPERS 1848-1849 VOLUME THREE
When Flashman was inveigled into a game of pontoon with Disraeli and Lord Bentinck, he was making an unconscious choice about his own future – would it lie in the House of Commons or the West African slave trade? Was there, for the matter, very much difference? For one thing was certain, that Flashman would bring to his great adventure all the qualities which had earned him fame and honour in the First Afghan War and brought him through his deadly power struggle with Bismark: qualities like charm, cowardice, quickness of thought, treachery, lechery, and above all, fleetness of foot.
"The Flashman books bristle with action...and they are very, very funny"
THE TIMES
"George MacDonald Fraser is going great guns, and, happy thought, he still has some 50 years of the rascal's misdeeds to regale us with"
DAILY TELEGRAPH
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