The second volume in the Sovereign Stone trilogy, a gripping fantasy series filled with unique characters, from the authors of the bestselling DRAGONLANCE booksGenerations after Vinnengael was laid to waste at the hands of Dagnarus, Gustav, the last human Dominion Lord, finally achieves his lifelong quest when he discovers the lost portion of the Sovereign Stone. Badly injured in a battle with one of Dagnarus's fearsome, otherworldly servants, Gustav entrusts the stone to young Bashae, without revealing its significance.Bashae must make the long and dangerous journey to the Elven lands and deliver the jewel to a trusted friend of Gustav's, who will ensure it reaches the altar built for it in New Vinnengael. At all costs, the Stone must stay out of Dagnarus's hands. But hearing that it is in the possession of his enemies, Dagnarus unleashes war, hoping to seize the Stone in the conflict.
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Margaret Weis was born in 1948. She graduated from the University of Missouri in 1970 with a BA in Creative Writing and Literature. Following a career in publishing she became an editor withTSR in 1983, and now lives with her husband and two cats in a converted barn near Lake Genva, Wisconsin.Tracy Hickman, born in Salt Lake City ihn 1955, worked as a supermarket boy, a movie projectionist, a theatre manager and a drill press operator, before landing a job with TSR. That job led to his association with Margaret Weis and the creation of the Dargon Lance Chronicles. He currently lives in Utah with his wife Laura and their four children.From Publishers Weekly:
Bestsellers Weis and Hickman (Dragonlance series, etc.) deliver a solid tale peopled by familiar figures (some of whom are Not What They Seem) in the second volume of their latest fantasy trilogy. Two hundred years after the action in Well of Darkness, the world of Loerem (conceived by fantasy artist Larry Elmore, who provides the stunning jacket art work) is plunged into war. Old hatreds and new combine with the struggle to recover all the pieces of the Sovereign Stone to uproot the characters, sending them running across lands turned hostile. While much of the work fits the classic fantasy quest tradition, the authors do manage to impart some subtle differences, such as basing cultural traits and the magic used by each race (human, elf, dwarf, ork) upon an unusual associated element. (Orks are the water race and rule the seas, while the fire-using dwarves are master horse riders.) Dagnarus, Lord of the Void, is also not the quintessential outsider that most evil overlords tend to be. Instead, he's a Mordred figure, struggling to claim what he believes is his inheritance. In places the narrative turns expository, in order to aid readers wishing to role-play in the setting. Elsewhere, the collaboration reveals its seams, as when the same object is repeatedly given two names (blood knife/bone knife) or when a long-separated elven wife and husband immediately separate after embracing, "for elves consider public displays of affection to be boorish and intrusive." The target audience, college-age readers and their teenage kin, should be well satisfied. (Nov. 20)Forecast: As with the authors' Dragonlance books, the associated role-playing game is sure to swell sales for the novel and vice versa.
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Book Description Voyager, 2002. Paperback. Book Condition: Brand New. 400 pages. In Stock. Bookseller Inventory # __0006486150
Book Description HARPER COLLINS, 2002. Paperback. Book Condition: NEW. 9780006486152 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Bookseller Inventory # HTANDREE0980781
Book Description HarperCollins, 2002. Paperback. Book Condition: New. Never used!. Bookseller Inventory # P110006486150