A new and compelling dark fantasy novel from talented author Kathlyn S Starbuck.
Deep within the catacombs of the House on the Hill is a magical hidden world. As a child Lyssa remembers playing The Game, walking the path that takes you deeper in: to the dwelling of the Others – people who have been taken from their own time, now trapped within the confines of the House – and to many other places that shouldn’t exist. It is a world that Lyssa left behind her when she left the House, her home, many years before.
But now, Lyssa has returned.
And it seem that an ancient legacy is hers for the claiming…
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PLAYING THE GAME
Deep within the catacombs of the House on the hill is a magical hidden world. A world of riddles and impossibilities, time loops and fantasy lands. Open the wrong door, you might fall through. Make the wrong friend, you might die to regret it.
It's all part of The Game. And Lyssa, many years ago as an innocent child, knew how to play it. Now she's returned to the House which was once her family home. There she meets a childhood friend, Jeremy. Together, they get ready to uncover the secrets that lie at every turn. For at its heart, the House holds a mystery – an ancient legacy that could be Lyssa's for the claiming.About the Author:
Kathlyn S Starbuck lives in California with her husband, bestselling fantasy novelist Raymond E Feist, and their two children. She is the author of two previous novels.
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Book Description Voyager, 1997. Paperback. Book Condition: New. book. Bookseller Inventory # 0006482767
Book Description Voyager, 1997. Paperback. Book Condition: New. book. Bookseller Inventory # 6482767