2D Graphics Programming for Games

Pile Jr., John

Published by A K Peters/CRC Press
ISBN 10: 1466501898 / ISBN 13: 9781466501898
Used / Hardcover / Quantity Available: 0
Available From More Booksellers
View all  copies of this book

About the Book

We're sorry; this specific copy is no longer available. AbeBooks has millions of books. We've listed similar copies below.

Description:

1466501898 BRAND-NEW, Unread Copy in Perfect Condition. FAST FedEx shipping (you'll receive your order within 1-5 business days after shipping in most cases*), this helps to ensure your order arrives in perfect condition. PLEASE NOTE: FedEx does not generally deliver to PO Boxes or APO addresses, so please be sure to give us a physical street address to deliver to; also, unfortunately, we cannot ship this item to Alaska or Hawaii. THANKS! *(this applies to domestic shipments within the continental US - other destinations may take longer). Bookseller Inventory #

About this title:

Book ratings provided by GoodReads:
3 avg rating
(4 ratings)

Synopsis:

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.

2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film.

The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.

Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.

About the Author:

John Pile, Jr. is an assistant professor of game programming at Champlain College, where he teaches courses in graphics programming, game physics, game networking, and iPhone game development. He has a decade of experience as a game programmer and indie game developer. He was a multiplatform engineer on the team that developed the 2009 BAFTA Scotland Game of the Year, Flock!, and the acclaimed repackaging of CAPCOM?s Final Flight: Double Impact. He earned an MS in computer games technology from the University of Abertay.

"About this title" may belong to another edition of this title.

Bibliographic Details

Title: 2D Graphics Programming for Games
Publisher: A K Peters/CRC Press

Binding: Hardcover
Book Condition: New

Top Search Results from the AbeBooks Marketplace

1.

John Pile,Jr.
Published by A K Peters/CRC Press (2013)
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Quantity Available: 10
Seller
Books2Anywhere
(Fairford, GLOS, United Kingdom)
Rating
[?]

Book Description A K Peters/CRC Press, 2013. HRD. Book Condition: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Bookseller Inventory # FT-9781466501898

More Information About This Seller | Ask Bookseller a Question

Buy New
28.31
Convert Currency

Add to Basket

Shipping: 9
From United Kingdom to U.S.A.
Destination, Rates & Speeds

2.

Pile, John, Jr.
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Quantity Available: 5
Seller
GreatBookPrices
(Columbia, MD, U.S.A.)
Rating
[?]

Book Description Book Condition: New. Bookseller Inventory # 19272934-n

More Information About This Seller | Ask Bookseller a Question

Buy New
30.89
Convert Currency

Add to Basket

Shipping: 2.13
Within U.S.A.
Destination, Rates & Speeds

3.

John Pile
Published by Taylor Francis Inc, United States (2013)
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Hardcover Quantity Available: 10
Seller
The Book Depository
(London, United Kingdom)
Rating
[?]

Book Description Taylor Francis Inc, United States, 2013. Hardback. Book Condition: New. New.. 236 x 198 mm. Language: English . Brand New Book. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution. Bookseller Inventory # AA69781466501898

More Information About This Seller | Ask Bookseller a Question

Buy New
33.40
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

4.

John Pile
Published by Taylor & Francis Inc 2013-06-20, Natick (2013)
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Hardcover Quantity Available: 5
Seller
Blackwell's
(Oxford, OX, United Kingdom)
Rating
[?]

Book Description Taylor & Francis Inc 2013-06-20, Natick, 2013. hardback. Book Condition: New. Bookseller Inventory # 9781466501898

More Information About This Seller | Ask Bookseller a Question

Buy New
33.67
Convert Currency

Add to Basket

Shipping: 4.50
From United Kingdom to U.S.A.
Destination, Rates & Speeds

5.

John Pile
Published by Taylor Francis Inc, United States (2013)
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Hardcover Quantity Available: 10
Seller
The Book Depository US
(London, United Kingdom)
Rating
[?]

Book Description Taylor Francis Inc, United States, 2013. Hardback. Book Condition: New. 236 x 198 mm. Language: English . Brand New Book. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution. Bookseller Inventory # AA69781466501898

More Information About This Seller | Ask Bookseller a Question

Buy New
34.20
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

6.

PILE,JR., JOHN.
Published by A K Peters/CRC Press (2013)
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Hardcover Quantity Available: 1
Seller
Herb Tandree Philosophy Books
(Stroud, GLOS, United Kingdom)
Rating
[?]

Book Description A K Peters/CRC Press, 2013. Hardback. Book Condition: NEW. 9781466501898 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Bookseller Inventory # HTANDREE0267621

More Information About This Seller | Ask Bookseller a Question

Buy New
35
Convert Currency

Add to Basket

Shipping: 8.04
From United Kingdom to U.S.A.
Destination, Rates & Speeds

7.

ISBN 10: 1466501898 ISBN 13: 9781466501898
New Quantity Available: 1
Seller
Speedy Hen LLC
(Sunrise, FL, U.S.A.)
Rating
[?]

Book Description Book Condition: New. Bookseller Inventory # ST1466501898. Bookseller Inventory # ST1466501898

More Information About This Seller | Ask Bookseller a Question

Buy New
39.09
Convert Currency

Add to Basket

Shipping: FREE
Within U.S.A.
Destination, Rates & Speeds

8.

Pile Jr., John
Published by A K Peters/CRC Press (2013)
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Hardcover Quantity Available: 1
Seller
Ria Christie Collections
(Uxbridge, United Kingdom)
Rating
[?]

Book Description A K Peters/CRC Press, 2013. Book Condition: New. book. Bookseller Inventory # ria9781466501898_rkm

More Information About This Seller | Ask Bookseller a Question

Buy New
38.07
Convert Currency

Add to Basket

Shipping: 3.34
From United Kingdom to U.S.A.
Destination, Rates & Speeds

9.

Pile, John
Published by Taylor & Francis Inc (2013)
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Hardcover First Edition Quantity Available: 1
Rating
[?]

Book Description Taylor & Francis Inc, 2013. Book Condition: New. 2013. 1st Edition. Hardcover. This title explains how to use popular platform-independent graphics techniques for creating 2D web and mobile games. It explores essential techniques needed to develop games on all platforms, including Flash, iPhone/iPad, and Xbox 360. Num Pages: 240 pages, 154 black & white illustrations, 154 colour illustrations, 1 black & white tables. BIC Classification: UMKB. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 236 x 199 x 18. Weight in Grams: 764. . . . . . . Bookseller Inventory # V9781466501898

More Information About This Seller | Ask Bookseller a Question

Buy New
41.80
Convert Currency

Add to Basket

Shipping: FREE
From Ireland to U.S.A.
Destination, Rates & Speeds

10.

Pile, John
Published by Taylor & Francis Inc
ISBN 10: 1466501898 ISBN 13: 9781466501898
New Hardcover Quantity Available: 1
Seller
Kennys Bookstore
(Olney, MD, U.S.A.)
Rating
[?]

Book Description Taylor & Francis Inc. Book Condition: New. 2013. 1st Edition. Hardcover. This title explains how to use popular platform-independent graphics techniques for creating 2D web and mobile games. It explores essential techniques needed to develop games on all platforms, including Flash, iPhone/iPad, and Xbox 360. Num Pages: 240 pages, 154 black & white illustrations, 154 colour illustrations, 1 black & white tables. BIC Classification: UMKB. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 236 x 199 x 18. Weight in Grams: 764. . . . . . Books ship from the US and Ireland. Bookseller Inventory # V9781466501898

More Information About This Seller | Ask Bookseller a Question

Buy New
43.78
Convert Currency

Add to Basket

Shipping: FREE
Within U.S.A.
Destination, Rates & Speeds

There are 16 more copies of this book

View all search results for this book