OpenGL Game Programming

Astle, Dave; Hawkins, Kevin

9780761533306

ISBN 10: 0761533303 / 0-7615-3330-3
ISBN 13: 9780761533306

Publication Date: 2002

Editorial Reviews:
Synopsis:

This is a guide to game development using the OpenGL graphics API. It covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games. Examples are included to demonstrate concepts.


 

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OpenGL Game Programming Format: Softcover (ISBN: 0761533303 / 0-7615-3330-3)
Astle, Dave; Hawkins, Kevin
ISBN 10: 0761533303
ISBN 13: 9780761533306
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Book Description: Cengage Learning. Book Condition: New. New, This item can not be shipped Internationl. Bookseller Inventory # 0761533303

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OpenGL Game Programming (ISBN: 9780761533306)
Astle, Dave; Hawkins, Kevin
ISBN 10: 0761533303
ISBN 13: 9780761533306
Bookseller: Paperbackshop-US (Aurora, IL, U.S.A.)
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Book Description: PREMIER PR, 2002. Paperback. Book Condition: New. New book. Shipped from US. Bookseller Inventory # IB-9780761533306

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OpenGL Game Programming 1st Edition (ISBN: 0761533303 / 0-7615-3330-3)
Astle, Dave; Hawkins, Kevin
ISBN 10: 0761533303
ISBN 13: 9780761533306
Bookseller: SuperBookDeals (South Bend, IN, U.S.A.)
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OpenGL Game Programming (Mixed media product) (ISBN: 9780761533306)
Astle, Dave; Hawkins, Kevin
ISBN 10: 0761533303
ISBN 13: 9780761533306
Bookseller: The Book Depository (Guernsey, GY, United Kingdom)
Bookseller Rating: 5-star rating
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Book Description: Prima Publishing,U.S., United States, 2002. Mixed media product. Book Condition: New. 229 x 188 mm. Brand New Book with Free Worldwide Delivery. This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development. Bookseller Inventory # AAC9780761533306

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OpenGL Game Programming w/CD (Prima Tech's Game Development) (ISBN: 0761533303 / 0-7615-3330-3)
Astle, Dave; Hawkins, Kevin
ISBN 10: 0761533303
ISBN 13: 9780761533306
Bookseller: BarristerBooks (Lawrence, KS, U.S.A.)
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Book Description: Course Technology PTR. PAPERBACK. Book Condition: New. 0761533303 BRAND NEW W/ FAST SHIPPING! This item is: OpenGL Game Programming, 1st Ed., 2002, By Kevin Hawkins Dave Astle; FORMAT: BOOK W/CD-ROM (MULTIMED/AUDIO); ISBN: 9780761533306. Choose Expedited for fastest shipping! Our 98%+ rating proves our commitment! We cannot ship to PO Boxes. To avoid ordering the wrong item, please check your item's ISBN number!. Bookseller Inventory # C9780761533306

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Opengl Game Programming (ISBN: 0761533303 / 0-7615-3330-3)
Astle, Dave; Hawkins, Kevin
ISBN 10: 0761533303
ISBN 13: 9780761533306
Bookseller: Revaluation Books (Exeter, DEV, United Kingdom)
Bookseller Rating: 4-star rating
Quantity Available: 2

Book Description: Course Technology Ptr, 2001. Paperback. Book Condition: Brand New. paperback/cd edition. 777 pages. 9.25x7.25x1.75 inches. In Stock. Bookseller Inventory # x-0761533303

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