Physics for Game Developers

Bourg, David M.

9780596000066

ISBN 10: 0596000065 / 0-596-00006-5
ISBN 13: 9780596000066

Publication Date: 2001

Editorial Reviews:
Synopsis:

Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn off The collision of objects such as billiard balls The stability of cars racing around tight curves The dynamics of boats and other waterborne vehicles The flight path of a baseball after being struck by a bat The flight characteristics of airplanes You don't need to be a physics expert to learn from "Physics for Game Developers, but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, itshould be noted that the examples are written in standard C and use Windows API functions.


 

Physics for Game Developers: Search Results

1.
Physics for Game Developers (ISBN: 0596000065 / 0-596-00006-5)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: DotCom Liquidators / DC 1 (Fort Worth, TX, U.S.A.)
Bookseller Rating: 5-star rating
Quantity Available: 2

Book Description: Oreilly & Associates Inc, 2001. Book Condition: New. Fast Shipping With Online Tracking We Proudly Ship To Military. Bookseller Inventory # LOCK/DC2/U594/NEW218483

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 11.54
Convert Currency
Shipping: £ 2.55
Within U.S.A.
2.
Physics for Game Developers (ISBN: 0596000065 / 0-596-00006-5)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: Booksandbob (Niagara Falls, NY, U.S.A.)
Bookseller Rating: 4-star rating
Quantity Available: 1

Book Description: O'Reilly Media, 2001. Paperback. Book Condition: New. New unread book. Has shelf wear on bottom of spine. Bookseller Inventory # 1204260082

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 12.28
Convert Currency
Shipping: £ 2.55
Within U.S.A.
3.
Physics for Game Developers (Paperback) (ISBN: 0596000065 / 0-596-00006-5)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: booksxpress (Bayonne, NJ, U.S.A.)
Bookseller Rating: 4-star rating
Quantity Available: 2

Book Description: Book Condition: New. Physics for Game Developers (Paperback). Bookseller Inventory # 0596000065-11-XBZN

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 14.43
Convert Currency
Shipping: £ 2.52
Within U.S.A.
4.
Physics for Game Developers (ISBN: 9780596000066)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: BargainBookStores (Grand Rapids, MI, U.S.A.)
Bookseller Rating: 5-star rating
Quantity Available: > 20

Book Description: Paperback. Book Condition: New. This item is printed on demand. Bookseller Inventory # 1185077

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 15.46
Convert Currency
Shipping: £ 2.55
Within U.S.A.
5.
Physics for Games Developers (Paperback) (ISBN: 9780596000066)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: The Book Depository (Guernsey, GY, United Kingdom)
Bookseller Rating: 5-star rating
Quantity Available: 10

Book Description: O'Reilly Media, Inc, USA, United States, 2001. Paperback. Book Condition: New. 233 x 178 mm. Brand New Book with Free Worldwide Delivery ***** Print on Demand *****. Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games.Many specific game elements stand to benefit from the use of real physics, including: *The trajectory of rockets and missiles, including the effects of fuel burn off *The collision of objects such as billiard balls *The stability of cars racing around tight curves *The dynamics of boats and other waterborne vehicles *The flight path of a baseball after being struck by a bat *The flight characteristics of airplanes You don't need to be a physics expert to learn from Physics for Game Developers, but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions. Bookseller Inventory # APC9780596000066

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 20.02
Convert Currency
Shipping: £ 0.00
From United Kingdom to U.S.A.
6.
Physics for Game Developers (ISBN: 0596000065 / 0-596-00006-5)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: Bobs Books (JRM) (Romulus, MI, U.S.A.)
Bookseller Rating: 4-star rating
Quantity Available: 1

Book Description: 2009. Paperback. Book Condition: New. 178mm x 20mm x 231mm. 344 pages. 0.544. Bookseller Inventory # 9780596000066

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 20.34
Convert Currency
Shipping: £ 0.00
Within U.S.A.
7. Physics for Game Developers (ISBN: 0596000065 / 0-596-00006-5)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: SuperBookDeals (South Bend, IN, U.S.A.)
Bookseller Rating: 4-star rating
Quantity Available: 10

Book Description: Book Condition: New. This item is printed on demand. Bookseller Inventory # 423496-n

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 19.68
Convert Currency
Shipping: £ 1.69
Within U.S.A.
8.
Physics for Game Developers (ISBN: 9780596000066)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: Chiron Media (OXON, ., United Kingdom)
Bookseller Rating: 5-star rating
Quantity Available: 3

Book Description: O'Reilly Media 2001-11-20, 2001. PAPERBACK. Book Condition: New. Bookseller Inventory # NU-BNT-00539075

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 20.63
Convert Currency
Shipping: £ 2.99
From United Kingdom to U.S.A.
9.
Physics for Game Developers (ISBN: 9780596000066)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: Book Lovers USA (Woodstock, GA, U.S.A.)
Bookseller Rating: 5-star rating
Quantity Available: 3

Book Description: Oreilly & Associates Inc 2001-11-01, 2001. Book Condition: NEW. NEW PAPERBACK // // Condition: NEW. Binding/format is: Paperback. xvi, 326 p. : 9.00 H x 0.75 D x 7.00 W inches 1.25 lbs. Language: English. ISBN 9780596000066. Bookseller Inventory # 1604753

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 22.87
Convert Currency
Shipping: £ 3.18
Within U.S.A.
10.
Physics for Game Developers (ISBN: 9780596000066)
Bourg, David M.
ISBN 10: 0596000065
ISBN 13: 9780596000066
Bookseller: European-Media-Service (Waldshut-Tiengen, BW, Germany)
Bookseller Rating: 5-star rating
Quantity Available: 1

Book Description: 1101. Book Condition: New. Bookseller Inventory # TB9780596000066

Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question

Add Book to Shopping Basket
Price: £ 24.15
Convert Currency
Shipping: £ 3.20
From Germany to U.S.A.
View All Listings for this Book