ISBN: 9780201848403

Computer Graphics : Principles and Practice in C

Foley, James D.; Van Dam, Andries; Feiner, Steven K.; Hughes, John F.

ISBN 10: 0201848406 / 0-201-84840-6
ISBN 13: 9780201848403
Publication Date: 1995
Binding: Hardcover
Computer Graphics : Principles and Practice in C: Synopsis

1. Introduction. Image Processing as Picture Analysis. The Advantages of Interactive Graphics. Representative Uses of Computer Graphics. Classification of Applications. Development of Hardware and Software for Computer Graphics. Conceptual Framework for Interactive Graphics. 2. Programming in the Simple Raster Graphics Package (SRGP)/. Drawing with SRGP/. Basic Interaction Handling/. Raster Graphics Features/. Limitations of SRGP/. 3. Basic Raster Graphics Algorithms for Drawing 2d Primitives. Overview. Scan Converting Lines. Scan Converting Circles. Scan Convertiing Ellipses. Filling Rectangles. Fillign Polygons. Filling Ellipse Arcs. Pattern Filling. Thick Primiives. Line Style and Pen Style. Clipping in a Raster World. Clipping Lines. Clipping Circles and Ellipses. Clipping Polygons. Generating Characters. SRGP_copyPixel. Antialiasing. 4. Graphics Hardware. Hardcopy Technologies. Display Technologies. Raster-Scan Display Systems. The Video Controller. Random-Scan Display Processor. Input Devices for Operator Interaction. Image Scanners. 5. Geometrical Transformations. 2D Transformations. Homogeneous Coordinates and Matrix Representation of 2D Transformations. Composition of 2D Transformations. The Window-to-Viewport Transformation. Efficiency. Matrix Representation of 3D Transformations. Composition of 3D Transformations. Transformations as a Change in Coordinate System. 6. Viewing in 3D. Projections. Specifying an Arbitrary 3D View. Examples of 3D Viewing. The Mathematics of Planar Geometric Projections. Implementing Planar Geometric Projections. Coordinate Systems. 7. Object Hierarchy and Simple PHIGS (SPHIGS). Geometric Modeling.

 

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Foley, James D.; Van Dam, Andries; Feiner, Steven K.; Hughes, John F.
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Computer Graphics: Principles and Practice in C (2nd Edition) (ISBN: 0201848406 / 0-201-84840-6)
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Book Description: Addison-Wesley Professional, 1995. Hardcover. Book Condition: New. 2nd. 171mm x 49mm x 243mm. "The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference."By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics.The comprehensive topic coverage includes: Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library.Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS.Raster graphics hardware and software, including both basic and advanced algorithms forscan converting and clipping lines, polygons, conics, spline curves, and text.Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing.Techniques for photorealistic rendering, including ray tracing and radiosity methods.Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees.Advanced modeling techniques such as fractals, grammar-based models, particle systems.Concepts of computer animation and descriptions of state-of-the-art animation systems.Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. 0201848406B04062001 1200 pages. Bookseller Inventory # S3415180

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Book Description: Addison-Wesley Professional, 1995. Hardcover. Book Condition: New. 2nd. 171mm x 49mm x 243mm. "The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference."By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics.The comprehensive topic coverage includes: Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library.Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS.Raster graphics hardware and software, including both basic and advanced algorithms forscan converting and clipping lines, polygons, conics, spline curves, and text.Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing.Techniques for photorealistic rendering, including ray tracing and radiosity methods.Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees.Advanced modeling techniques such as fractals, grammar-based models, particle systems.Concepts of computer animation and descriptions of state-of-the-art animation systems.Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. 0201848406B04062001 1200 pages. Bookseller Inventory # S3415180

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Book Description: Addison-Wesley Professional, 1995. Hardcover. Book Condition: New. 2nd. 171mm x 49mm x 243mm. "The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference."By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics.The comprehensive topic coverage includes: Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library.Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS.Raster graphics hardware and software, including both basic and advanced algorithms forscan converting and clipping lines, polygons, conics, spline curves, and text.Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing.Techniques for photorealistic rendering, including ray tracing and radiosity methods.Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees.Advanced modeling techniques such as fractals, grammar-based models, particle systems.Concepts of computer animation and descriptions of state-of-the-art animation systems.Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. 0201848406B04062001 1200 pages. Bookseller Inventory # S3415180

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