3D Computer Graphics
Watt, Alan
9780201398557
ISBN 13: 9780201398557
Publication Date: 1999
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The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object -- a computer graphics model -- into a visualization -- a two-dimensional projection -- that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation. This is an appropriate text for a first course on computer graphics at the Junior, Senior or graduate level. Features NEW! Chapter on Advanced Radiosity NEW! Chapter on Animation NEW! Chapter on Precalculation Techniques NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques Enhanced coverage of advances in rendering Complete revision of material on animation Includes a CD-ROM with a 400 image study and several computer graphics programs 0201398559B04062001
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Book Description: Pearson Education (US), United States, 2000. Mixed media product. Book Condition: New. 3rd Revised edition. 234 x 189 mm. Brand New Book with Free Worldwide Delivery. This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable the reader to master the fundamentals of 3D computer graphics as well as acting as a complete resource for anyone interested in 3D modelling. It provides detailed coverage of both realistic and non-realistic images. This is the third edition of a book which deals with the processes involved in converting a mathematical or geometric description of an object into a visualisation that simulates the appearance of a real object. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality.Much research is being carried out into how to model complex objects, where the nature and shape of the objects changes dynamically and into capturing the richness of the world without having to model every detail explicitly. This text explores and relates thee resulting in diverse synthesis and modelling methods. Bookseller Inventory # AAB9780201398557 Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question |
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3D Computer Graphics (3rd Revised edition) (ISBN: 9780201398557) Watt, Alan Quantity Available: 1
Book Description: Pearson Education (US). Mixed media product. Book Condition: new. BRAND NEW, 3D Computer Graphics (3rd Revised edition), Alan H. Watt, This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable the reader to master the fundamentals of 3D computer graphics as well as acting as a complete resource for anyone interested in 3D modelling. It provides detailed coverage of both realistic and non-realistic images. This is the third edition of a book which deals with the processes involved in converting a mathematical or geometric description of an object into a visualisation that simulates the appearance of a real object. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality. Much research is being carried out into how to model complex objects, where the nature and shape of the objects changes dynamically and into capturing the richness of the world without having to model every detail explicitly. This text explores and relates thee resulting in diverse synthesis and modelling methods. Bookseller Inventory # B9780201398557 Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question |
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3D Computer Graphics (ISBN: 9780201398557) Watt, Alan Quantity Available: 1
Book Description: Addison-Wesley 1999-12-01, 1999. Book Condition: NEW. Dust Jacket Condition: NEW. NEW HARDCOVER // Edition is: 3rd. // Condition: NEW. Binding/format is: Hardcover. xxii, 570 p. : 9.50 H x 1.50 D x 7.50 W inches 2.75 lbs. Language: English. ISBN 9780201398557. Bookseller Inventory # 1646808 Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question |
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3D Computer Graphics (3rd Edition) (ISBN: 0201398559 / 0-201-39855-9) Watt, Alan Quantity Available: 1
Book Description: Addison-Wesley, 1999. Hardcover. Book Condition: Brand New. 3rd hardback/cd-rom edition. 570 pages. 9.50x7.50x1.50 inches. In Stock. Bookseller Inventory # z-0201398559 Bookseller & Payment Information | More Books from this Seller | Ask Bookseller a Question |
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