It's 2027. Satori Corporation, the owner of a virtual reality entertainment empire, is embroiled in cutthroat corporate warfare to preserve its market share, and, save the lives of thousands of users trapped inside its virtual worlds. All of this seems far away to professor Frank Gobi--until he gets home to find his son stuck inside Satori's virtual Gametime.
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In the wake of a mega-earthquake in 2027 Japan, the virtual-reality entertainment empire Satori Corporation attempts to rescue thousands of people trapped in virtual worlds, including the ten-year-old son of professor Frank Gobi. Reprint.Review:
Dizzyingly imaginative ( SF Chronicle)
Not only entertaining, but increasingly likely ( MACPOWER MAGAZINE)
Highly original, eccentrically brilliant ( CHICAGO BOOKLIST)
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Book Description Harpercollins, 1994. Paperback. Book Condition: New. First Edition. Bookseller Inventory # DADAX0062585274
Book Description Book Condition: Brand New. Book Condition: Brand New. Bookseller Inventory # 97800625852711.0
Book Description Harpercollins, 1994. Paperback. Book Condition: New. book. Bookseller Inventory # 0062585274